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Students and two scientists at the same time.
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I am challenging the students to build their mechanics around the science: so they are engaging the scientists in the discussion of how to indicate to the player whether the population of people the player is managing is genetically diverse. Students needed to learn the difference between allelic frequency and phenotypic frequency and then decide which one would give the player the most useful information for gameplay. After deciding that phenotypic frequency was the best measure to show, we considered whether this is a good way to introduce the concept of genetic diversity... Making fantastic games that are accurate to the natural world can be done: it just takes effort on the designing side!